![I made an anime-style shader using the same techniques from Guilty Gear Xrd in Blender 2.8! : r/blender I made an anime-style shader using the same techniques from Guilty Gear Xrd in Blender 2.8! : r/blender](https://external-preview.redd.it/2YoL6eT9qXlCIpaOM2H_RBrQcHa3V_Mn9-mswWFWYW0.png?format=pjpg&auto=webp&s=be66a55ce706f3e9201298127d1c210a7dc38ed7)
I made an anime-style shader using the same techniques from Guilty Gear Xrd in Blender 2.8! : r/blender
![rendering - Why Emission Shader looks different from Solid View Flat Texture? - Blender Stack Exchange rendering - Why Emission Shader looks different from Solid View Flat Texture? - Blender Stack Exchange](https://i.stack.imgur.com/A9DRN.jpg)
rendering - Why Emission Shader looks different from Solid View Flat Texture? - Blender Stack Exchange
![How to edit vertex normals for Anime / Toon shading in blender? (Arc System Works-Inspired) — polycount How to edit vertex normals for Anime / Toon shading in blender? (Arc System Works-Inspired) — polycount](https://us.v-cdn.net/5021068/uploads/userpics/376/pQ21LO577UD13.png)
How to edit vertex normals for Anime / Toon shading in blender? (Arc System Works-Inspired) — polycount
![Creating an Anime Cel Shader in Blender 2.8 (Part 4) | Project Feline Indie Game Devlog #15 - YouTube Creating an Anime Cel Shader in Blender 2.8 (Part 4) | Project Feline Indie Game Devlog #15 - YouTube](https://i.ytimg.com/vi/E3zHGD8V2IY/maxresdefault.jpg)