![The UAsset version of this metahuman is not compatible with UE4 - Getting Started & Setup - Epic Developer Community Forums The UAsset version of this metahuman is not compatible with UE4 - Getting Started & Setup - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/0/4d04100c8cbb037335dffb155bd446d53ee1755c.jpeg)
The UAsset version of this metahuman is not compatible with UE4 - Getting Started & Setup - Epic Developer Community Forums
![How do I export a Uasset into Maya/Blender without the Mesh "breaking"? Is there a way? : r/unrealengine How do I export a Uasset into Maya/Blender without the Mesh "breaking"? Is there a way? : r/unrealengine](https://external-preview.redd.it/6Yby4x-1UA7YsU8yKsctEXmWkUnSpZXh6CKpRAtFRhI.png?format=pjpg&auto=webp&s=37bfbf29236b96e4cf8f00067e94f74a6113beeb)
How do I export a Uasset into Maya/Blender without the Mesh "breaking"? Is there a way? : r/unrealengine
![I'm pretty new to Unreal, I'm using an imported Uasset in my scene, and when i go to add the tree to my scene it just greys out and uses the default I'm pretty new to Unreal, I'm using an imported Uasset in my scene, and when i go to add the tree to my scene it just greys out and uses the default](https://preview.redd.it/im-pretty-new-to-unreal-im-using-an-imported-uasset-in-my-v0-oaeuvtcg7kx91.png?auto=webp&s=5141d68f07cf1f0fa6db6416bc396cf6ea50727a)
I'm pretty new to Unreal, I'm using an imported Uasset in my scene, and when i go to add the tree to my scene it just greys out and uses the default
![GitHub - Waffle1434/Blender-UE4-Importer: A Blender addon to import Unreal Engine .uasset and .umap files. GitHub - Waffle1434/Blender-UE4-Importer: A Blender addon to import Unreal Engine .uasset and .umap files.](https://user-images.githubusercontent.com/8021358/238027717-a46d7258-902c-45dc-8d0e-00f106bc34b0.gif)